Wiki source code of Setting up API communication by REST services with TerraIndex for customers
Last modified by Robert Jan Daams on 2025/02/04 11:46
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| author | version | line-number | content |
|---|---|---|---|
| 1 | {{box cssClass="floatinginfobox" title="**Contents**"}} | ||
| 2 | {{toc/}} | ||
| 3 | {{/box}} | ||
| 4 | |||
| 5 | = Setting up an API account = | ||
| 6 | |||
| 7 | Setting up an API account is as easy as inviting a colleague to collaborate with in TerraIndex. | ||
| 8 | |||
| 9 | Just make sure the "API account" checkbox is checked, and a representative username is chosen. | ||
| 10 | |||
| 11 | |||
| 12 | [[image:1738665885135-957.png]] | ||
| 13 | |||
| 14 | {{info}} | ||
| 15 | After saving the new account, and opening the new account again, the "Pin code" field will be available for you to generate your own API key. | ||
| 16 | {{/info}} | ||
| 17 | |||
| 18 | [[image:1738665966138-176.png]] | ||
| 19 | |||
| 20 | = Usefull code snippets = | ||
| 21 | |||
| 22 | == C# .NET == | ||
| 23 | |||
| 24 | == Zip Stream class == | ||
| 25 | |||
| 26 | {{info}} | ||
| 27 | This is a Zip Stream class you can use to extract a zipstream. | ||
| 28 | {{/info}} | ||
| 29 | |||
| 30 | {{code language="Csharp" layout="LINENUMBERS"}} | ||
| 31 | /// <summary> | ||
| 32 | /// Helper class for compress en decompress of file data | ||
| 33 | /// </summary> | ||
| 34 | public static class ZipStreamHelper { | ||
| 35 | #region Compress and encode | ||
| 36 | /// <summary> | ||
| 37 | /// Comprimeer een string en geeft deze terug in Base64 string. | ||
| 38 | /// </summary> | ||
| 39 | /// <param name="content">filecontent</param> | ||
| 40 | /// <returns>gecomprimeerde string</returns> | ||
| 41 | public static string CompressToBase64String(string content) { | ||
| 42 | //string to byte[] | ||
| 43 | byte[] contentArray = stringToByteArray(content); | ||
| 44 | // Compress | ||
| 45 | byte[] compressed = Compress(contentArray); | ||
| 46 | return base64_encode(compressed); | ||
| 47 | } | ||
| 48 | |||
| 49 | /// <summary> | ||
| 50 | /// Zet een string om naar een ByteArray | ||
| 51 | /// </summary> | ||
| 52 | /// <param name="content">filecontent</param> | ||
| 53 | /// <returns>ByteArray</returns> | ||
| 54 | public static byte[] stringToByteArray(string content) { | ||
| 55 | System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding(); | ||
| 56 | return encoding.GetBytes(content); | ||
| 57 | } | ||
| 58 | |||
| 59 | /// <summary> | ||
| 60 | /// comprimeer een ByteArray | ||
| 61 | /// </summary> | ||
| 62 | /// <param name="data">filedata als ByteArray</param> | ||
| 63 | /// <returns>gecomprimeerde ByteArray</returns> | ||
| 64 | public static byte[] Compress(byte[] data) { | ||
| 65 | using(var compressedStream = new MemoryStream()) | ||
| 66 | using(var zipStream = new GZipStream(compressedStream, CompressionMode.Compress)) { | ||
| 67 | zipStream.Write(data, 0, data.Length); | ||
| 68 | zipStream.Close(); | ||
| 69 | return compressedStream.ToArray(); | ||
| 70 | } | ||
| 71 | } | ||
| 72 | |||
| 73 | /// <summary> | ||
| 74 | /// Zet een ByteArray om naar een Base64 string | ||
| 75 | /// </summary> | ||
| 76 | /// <param name="data">gecomprimeerde ByteArray</param> | ||
| 77 | /// <returns>Base 64 string</returns> | ||
| 78 | public static string base64_encode(byte[] data) { | ||
| 79 | if (data == null) | ||
| 80 | return string.Empty; | ||
| 81 | return Convert.ToBase64String(data); | ||
| 82 | } | ||
| 83 | |||
| 84 | /// <summary> | ||
| 85 | /// Zet een string om naar een Base64 string | ||
| 86 | /// </summary> | ||
| 87 | /// <param name="data">string</param> | ||
| 88 | /// <returns>Base 64 string</returns> | ||
| 89 | public static string string_base64_encode(string data) { | ||
| 90 | if (string.IsNullOrEmpty(data)) | ||
| 91 | return string.Empty; | ||
| 92 | |||
| 93 | //string to byte[] | ||
| 94 | byte[] contentArray = stringToByteArray(data); | ||
| 95 | return base64_encode(contentArray); | ||
| 96 | } | ||
| 97 | #endregion | ||
| 98 | |||
| 99 | #region Decompress and decode | ||
| 100 | // Decode and decompress | ||
| 101 | /// <summary> | ||
| 102 | /// Decomprimeer een Base64 string naar een string | ||
| 103 | /// </summary> | ||
| 104 | /// <param name="contentBase64">GZIP Base64 string</param> | ||
| 105 | /// <returns>string</returns> | ||
| 106 | public static string DecompressBase64StringToString(string contentBase64) { | ||
| 107 | // Decompress | ||
| 108 | byte[] decoded = base64_decode(contentBase64); | ||
| 109 | byte[] decompressed = Decompress(decoded); | ||
| 110 | |||
| 111 | return byteArrayTostring(decompressed); | ||
| 112 | } | ||
| 113 | |||
| 114 | /// <summary> | ||
| 115 | /// Zet een ByteArray om in een normale string | ||
| 116 | /// </summary> | ||
| 117 | /// <param name="data">ByteArray</param> | ||
| 118 | /// <returns>string</returns> | ||
| 119 | public static string byteArrayTostring(byte[] data) { | ||
| 120 | System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); | ||
| 121 | return enc.GetString(data); | ||
| 122 | } | ||
| 123 | |||
| 124 | /// <summary> | ||
| 125 | /// Zet een Base64 string om naar een ByteArray | ||
| 126 | /// </summary> | ||
| 127 | /// <param name="encodedData">Base64 string</param> | ||
| 128 | /// <returns>gecomprimeerde ByteArray</returns> | ||
| 129 | public static byte[] base64_decode(string encodedData) { | ||
| 130 | byte[] encodedDataAsBytes = Convert.FromBase64String(encodedData); | ||
| 131 | return encodedDataAsBytes; | ||
| 132 | } | ||
| 133 | |||
| 134 | /// <summary> | ||
| 135 | /// Zet een gecomprimeerde ByteArray om in een ByteArray | ||
| 136 | /// </summary> | ||
| 137 | /// <param name="data">gecomprimeerde ByteArray</param> | ||
| 138 | /// <returns>ByteArray (gedecomprimeerd)</returns> | ||
| 139 | public static byte[] Decompress(byte[] data) { | ||
| 140 | using(var compressedStream = new MemoryStream(data)) | ||
| 141 | using(var zipStream = new GZipStream(compressedStream, CompressionMode.Decompress)) | ||
| 142 | using(var resultStream = new MemoryStream()) { | ||
| 143 | var buffer = new byte[4096]; | ||
| 144 | int read; | ||
| 145 | |||
| 146 | while ((read = zipStream.Read(buffer, 0, buffer.Length)) > 0) { | ||
| 147 | resultStream.Write(buffer, 0, read); | ||
| 148 | } | ||
| 149 | |||
| 150 | return resultStream.ToArray(); | ||
| 151 | } | ||
| 152 | } | ||
| 153 | #endregion | ||
| 154 | } | ||
| 155 | {{/code}} |