<
From version < 1.2 >
edited by Robert Jan Daams
on 2025/02/04 11:01
To version < 4.2
edited by Robert Jan Daams
on 2025/02/04 11:46
Change comment: There is no comment for this version

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1 +{{box cssClass="floatinginfobox" title="**Contents**"}}
2 +{{toc/}}
3 +{{/box}}
4 +
5 += Setting up an API account =
6 +
7 +Setting up an API account is as easy as inviting a colleague to collaborate with in TerraIndex.
8 +
9 +Just make sure the "API account" checkbox is checked, and a representative username is chosen.
10 +
11 +
12 +[[image:1738665885135-957.png]]
13 +
14 +{{info}}
15 +After saving the new account, and opening the new account again, the "Pin code" field will be available for you to generate your own API key.
16 +{{/info}}
17 +
18 +[[image:1738665966138-176.png]]
19 +
20 += Usefull code snippets =
21 +
22 +== C# .NET ==
23 +
24 +== Zip Stream class ==
25 +
26 +{{info}}
27 +This is a Zip Stream class you can use to extract a zipstream.
28 +{{/info}}
29 +
30 +{{code language="Csharp" layout="LINENUMBERS"}}
31 +/// <summary>
32 +/// Helper class for compress en decompress of file data
33 +/// </summary>
34 +public static class ZipStreamHelper {
35 + #region Compress and encode
36 + /// <summary>
37 + /// Comprimeer een string en geeft deze terug in Base64 string.
38 + /// </summary>
39 + /// <param name="content">filecontent</param>
40 + /// <returns>gecomprimeerde string</returns>
41 + public static string CompressToBase64String(string content) {
42 + //string to byte[]
43 + byte[] contentArray = stringToByteArray(content);
44 + // Compress
45 + byte[] compressed = Compress(contentArray);
46 + return base64_encode(compressed);
47 + }
48 +
49 + /// <summary>
50 + /// Zet een string om naar een ByteArray
51 + /// </summary>
52 + /// <param name="content">filecontent</param>
53 + /// <returns>ByteArray</returns>
54 + public static byte[] stringToByteArray(string content) {
55 + System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
56 + return encoding.GetBytes(content);
57 + }
58 +
59 + /// <summary>
60 + /// comprimeer een ByteArray
61 + /// </summary>
62 + /// <param name="data">filedata als ByteArray</param>
63 + /// <returns>gecomprimeerde ByteArray</returns>
64 + public static byte[] Compress(byte[] data) {
65 + using(var compressedStream = new MemoryStream())
66 + using(var zipStream = new GZipStream(compressedStream, CompressionMode.Compress)) {
67 + zipStream.Write(data, 0, data.Length);
68 + zipStream.Close();
69 + return compressedStream.ToArray();
70 + }
71 + }
72 +
73 + /// <summary>
74 + /// Zet een ByteArray om naar een Base64 string
75 + /// </summary>
76 + /// <param name="data">gecomprimeerde ByteArray</param>
77 + /// <returns>Base 64 string</returns>
78 + public static string base64_encode(byte[] data) {
79 + if (data == null)
80 + return string.Empty;
81 + return Convert.ToBase64String(data);
82 + }
83 +
84 + /// <summary>
85 + /// Zet een string om naar een Base64 string
86 + /// </summary>
87 + /// <param name="data">string</param>
88 + /// <returns>Base 64 string</returns>
89 + public static string string_base64_encode(string data) {
90 + if (string.IsNullOrEmpty(data))
91 + return string.Empty;
92 +
93 + //string to byte[]
94 + byte[] contentArray = stringToByteArray(data);
95 + return base64_encode(contentArray);
96 + }
97 + #endregion
98 +
99 + #region Decompress and decode
100 + // Decode and decompress
101 + /// <summary>
102 + /// Decomprimeer een Base64 string naar een string
103 + /// </summary>
104 + /// <param name="contentBase64">GZIP Base64 string</param>
105 + /// <returns>string</returns>
106 + public static string DecompressBase64StringToString(string contentBase64) {
107 + // Decompress
108 + byte[] decoded = base64_decode(contentBase64);
109 + byte[] decompressed = Decompress(decoded);
110 +
111 + return byteArrayTostring(decompressed);
112 + }
113 +
114 + /// <summary>
115 + /// Zet een ByteArray om in een normale string
116 + /// </summary>
117 + /// <param name="data">ByteArray</param>
118 + /// <returns>string</returns>
119 + public static string byteArrayTostring(byte[] data) {
120 + System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
121 + return enc.GetString(data);
122 + }
123 +
124 + /// <summary>
125 + /// Zet een Base64 string om naar een ByteArray
126 + /// </summary>
127 + /// <param name="encodedData">Base64 string</param>
128 + /// <returns>gecomprimeerde ByteArray</returns>
129 + public static byte[] base64_decode(string encodedData) {
130 + byte[] encodedDataAsBytes = Convert.FromBase64String(encodedData);
131 + return encodedDataAsBytes;
132 + }
133 +
134 + /// <summary>
135 + /// Zet een gecomprimeerde ByteArray om in een ByteArray
136 + /// </summary>
137 + /// <param name="data">gecomprimeerde ByteArray</param>
138 + /// <returns>ByteArray (gedecomprimeerd)</returns>
139 + public static byte[] Decompress(byte[] data) {
140 + using(var compressedStream = new MemoryStream(data))
141 + using(var zipStream = new GZipStream(compressedStream, CompressionMode.Decompress))
142 + using(var resultStream = new MemoryStream()) {
143 + var buffer = new byte[4096];
144 + int read;
145 +
146 + while ((read = zipStream.Read(buffer, 0, buffer.Length)) > 0) {
147 + resultStream.Write(buffer, 0, read);
148 + }
149 +
150 + return resultStream.ToArray();
151 + }
152 + }
153 + #endregion
154 +}
155 +{{/code}}
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