Last modified by Robert Jan Daams on 2025/02/04 11:46
edited by Robert Jan Daams
on 2025/02/04 10:59
on 2025/02/04 10:59
edited by Robert Jan Daams
on 2025/02/04 11:46
on 2025/02/04 11:46
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... ... @@ -1,1 +1,1 @@ 1 - For customers1 +Setting up API communication by REST services with TerraIndex for customers - Content
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... ... @@ -1,0 +1,155 @@ 1 +{{box cssClass="floatinginfobox" title="**Contents**"}} 2 +{{toc/}} 3 +{{/box}} 4 + 5 += Setting up an API account = 6 + 7 +Setting up an API account is as easy as inviting a colleague to collaborate with in TerraIndex. 8 + 9 +Just make sure the "API account" checkbox is checked, and a representative username is chosen. 10 + 11 + 12 +[[image:1738665885135-957.png]] 13 + 14 +{{info}} 15 +After saving the new account, and opening the new account again, the "Pin code" field will be available for you to generate your own API key. 16 +{{/info}} 17 + 18 +[[image:1738665966138-176.png]] 19 + 20 += Usefull code snippets = 21 + 22 +== C# .NET == 23 + 24 +== Zip Stream class == 25 + 26 +{{info}} 27 +This is a Zip Stream class you can use to extract a zipstream. 28 +{{/info}} 29 + 30 +{{code language="Csharp" layout="LINENUMBERS"}} 31 +/// <summary> 32 +/// Helper class for compress en decompress of file data 33 +/// </summary> 34 +public static class ZipStreamHelper { 35 + #region Compress and encode 36 + /// <summary> 37 + /// Comprimeer een string en geeft deze terug in Base64 string. 38 + /// </summary> 39 + /// <param name="content">filecontent</param> 40 + /// <returns>gecomprimeerde string</returns> 41 + public static string CompressToBase64String(string content) { 42 + //string to byte[] 43 + byte[] contentArray = stringToByteArray(content); 44 + // Compress 45 + byte[] compressed = Compress(contentArray); 46 + return base64_encode(compressed); 47 + } 48 + 49 + /// <summary> 50 + /// Zet een string om naar een ByteArray 51 + /// </summary> 52 + /// <param name="content">filecontent</param> 53 + /// <returns>ByteArray</returns> 54 + public static byte[] stringToByteArray(string content) { 55 + System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding(); 56 + return encoding.GetBytes(content); 57 + } 58 + 59 + /// <summary> 60 + /// comprimeer een ByteArray 61 + /// </summary> 62 + /// <param name="data">filedata als ByteArray</param> 63 + /// <returns>gecomprimeerde ByteArray</returns> 64 + public static byte[] Compress(byte[] data) { 65 + using(var compressedStream = new MemoryStream()) 66 + using(var zipStream = new GZipStream(compressedStream, CompressionMode.Compress)) { 67 + zipStream.Write(data, 0, data.Length); 68 + zipStream.Close(); 69 + return compressedStream.ToArray(); 70 + } 71 + } 72 + 73 + /// <summary> 74 + /// Zet een ByteArray om naar een Base64 string 75 + /// </summary> 76 + /// <param name="data">gecomprimeerde ByteArray</param> 77 + /// <returns>Base 64 string</returns> 78 + public static string base64_encode(byte[] data) { 79 + if (data == null) 80 + return string.Empty; 81 + return Convert.ToBase64String(data); 82 + } 83 + 84 + /// <summary> 85 + /// Zet een string om naar een Base64 string 86 + /// </summary> 87 + /// <param name="data">string</param> 88 + /// <returns>Base 64 string</returns> 89 + public static string string_base64_encode(string data) { 90 + if (string.IsNullOrEmpty(data)) 91 + return string.Empty; 92 + 93 + //string to byte[] 94 + byte[] contentArray = stringToByteArray(data); 95 + return base64_encode(contentArray); 96 + } 97 + #endregion 98 + 99 + #region Decompress and decode 100 + // Decode and decompress 101 + /// <summary> 102 + /// Decomprimeer een Base64 string naar een string 103 + /// </summary> 104 + /// <param name="contentBase64">GZIP Base64 string</param> 105 + /// <returns>string</returns> 106 + public static string DecompressBase64StringToString(string contentBase64) { 107 + // Decompress 108 + byte[] decoded = base64_decode(contentBase64); 109 + byte[] decompressed = Decompress(decoded); 110 + 111 + return byteArrayTostring(decompressed); 112 + } 113 + 114 + /// <summary> 115 + /// Zet een ByteArray om in een normale string 116 + /// </summary> 117 + /// <param name="data">ByteArray</param> 118 + /// <returns>string</returns> 119 + public static string byteArrayTostring(byte[] data) { 120 + System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); 121 + return enc.GetString(data); 122 + } 123 + 124 + /// <summary> 125 + /// Zet een Base64 string om naar een ByteArray 126 + /// </summary> 127 + /// <param name="encodedData">Base64 string</param> 128 + /// <returns>gecomprimeerde ByteArray</returns> 129 + public static byte[] base64_decode(string encodedData) { 130 + byte[] encodedDataAsBytes = Convert.FromBase64String(encodedData); 131 + return encodedDataAsBytes; 132 + } 133 + 134 + /// <summary> 135 + /// Zet een gecomprimeerde ByteArray om in een ByteArray 136 + /// </summary> 137 + /// <param name="data">gecomprimeerde ByteArray</param> 138 + /// <returns>ByteArray (gedecomprimeerd)</returns> 139 + public static byte[] Decompress(byte[] data) { 140 + using(var compressedStream = new MemoryStream(data)) 141 + using(var zipStream = new GZipStream(compressedStream, CompressionMode.Decompress)) 142 + using(var resultStream = new MemoryStream()) { 143 + var buffer = new byte[4096]; 144 + int read; 145 + 146 + while ((read = zipStream.Read(buffer, 0, buffer.Length)) > 0) { 147 + resultStream.Write(buffer, 0, read); 148 + } 149 + 150 + return resultStream.ToArray(); 151 + } 152 + } 153 + #endregion 154 +} 155 +{{/code}}
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